|
|
|
|
|
|
Date Reviewed |
|
|
1 - 10 of 28
reviews
|
|
|
|
|
|
|
|
State-of-the-art improvements and applications of position based dynamics Fang J., You L., Chaudhry E., Zhang J. Computer Animation and Virtual Worlds 34(5): 2023. Type: Article The physically plausible simulation of objects is an active area of research in computer graphics. It is used in movies and video games and to simulate phenomena that would be expensive to do in a laboratory. In the traditional simulation method, ...
|
Feb 12 2024 |
|
|
|
|
|
|
Functional interfaces in Java: fundamentals and examples Lecessi R., Apress, New York, NY, 2019. 428 pp. Type: Book (978-1-484242-77-3) Functional programming is a programming paradigm that emphasizes the use of functions to break down a problem into subtasks. Everything is done with functions, and the building blocks are just functions. This is in contrast to other paradigms, suc...
|
Sep 27 2022 |
|
|
|
|
|
|
iOS programming (7th ed.) Keur C., Hillegass A., Big Nerd Ranch Guides, Indianapolis, IN, 2020. 998 pp. Type: Book (978-0-135264-02-7)
iOS (iPhone OS) is Apple’s operating system for the iPhone and iPod Touch and, until 2019, the iPad. It is the second most used mobile operating system in the world after Android. On the other hand, Swift is a modern programm...
|
Dec 28 2020 |
|
|
|
|
|
|
Fundamentals of image data mining: analysis, features, classification and retrieval Zhang D., Springer International Publishing, New York, NY, 2019. 314 pp. Type: Book (978-3-030179-88-5)
Data mining is “the science of extracting useful knowledge from huge data repositories” [1]. Extending this definition, it can be concluded that image data mining is the science of extracting valuable knowledge from...
|
Sep 21 2020 |
|
|
|
|
|
|
Java game development with LibGDX: from beginner to professional (2nd ed.) Stemkoski L., Apress, New York, NY, 2018. 433 pp. Type: Book (978-1-484233-23-8)
The LibGDX application framework is a free and open-source framework for the development of multi-platform video games. It allows programmers to develop games on a desktop computer (Windows, macOS, Linux) using the Java programming lan...
|
Apr 19 2019 |
|
|
|
|
|
|
Synthetic depth-of-field with a single-camera mobile phone Wadhwa N., Garg R., Jacobs D., Feldman B., Kanazawa N., Carroll R., Movshovitz-Attias Y., Barron J., Pritch Y., Levoy M. ACM Transactions on Graphics (TOG) 37(4): 1-13, 2018. Type: Article
In a photograph, depth-of-field is the part of the image that is sharp or focused, in contrast to other areas that are defocused or blurred. Depth-of-field can be deep (meaning the whole image is well focused) or shallow (only the main...
|
Nov 29 2018 |
|
|
|
|
|
|
iOS programming: the Big Nerd Ranch guide (6th ed.) Keur C., Hillegass A., Big Nerd Ranch Guides, Atlanta, GA, 2017. 416 pp. Type: Book (978-0-134682-33-4)
In the world of mobile operating systems, iOS market share accounted for 19.91 percent (compared to Android’s 73.54 percent) at the end of 2017 [1]. However, in terms of revenue share, in the same year consumers spent at Appl...
|
Jan 29 2018 |
|
|
|
|
|
|
Fundamentals of computer graphics (4th ed.) Marschner S., Shirley P., A. K. Peters, Ltd., Natick, MA, 2016. 748 pp. Type: Book (978-1-482229-39-4), Reviews: (2 of 2)
Computer graphics is an area of computer science that studies methods to generate and manipulate images using computers. One of the most popular books for teaching and learning computer graphics is this book, also known as the R...
|
Nov 14 2017 |
|
|
|
|
|
|
Efficient kd-tree construction for ray tracing using ray distribution sampling Liang X., Yang H., Zhang Y., Yin J., Cao Y. Multimedia Tools and Applications 75(23): 15881-15899, 2016. Type: Article
Raytracing is one of the main rendering methods used to generate 2D images from 3D scenes. When used with other techniques, like texture mapping and photon mapping, it can produce photorealistic images. While raytracing is relatively e...
|
Mar 23 2017 |
|
|
|
|
|
|
Android Studio game development: concepts and design DiMarzio J., Apress, New York, NY, 2016. 95 pp. Type: Book (978-1-484217-17-7)
Total application revenue from the Google Play Store was $3.3B in Q4 2016, an 82 percent increase with respect to 2015 [1]. Moreover, 90 percent of that revenue is from game applications [2]. Thus, there is clearly a market for game pr...
|
Mar 1 2017 |
|
|
|
|
|
|
|
|
|
|
|