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Khaled, Rilla
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Documenting trajectories in design space: a methodology for applied game design research
Khaled R., Lessard J., Barr P. FDG 2018 (Proceedings of the 13th International Conference on the Foundations of Digital Games, Malmö, Sweden, Aug 7-10, 2018) 1-10, 2018. Type: Proceedings
The processes and methods used in the creation of games are often significantly different from conventional software engineering approaches. In this paper, the authors propose a research methodology for game design, framed as a way of ...
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May 2 2019
Game design strategies for collectivist persuasion
Khaled R., Barr P., Biddle R., Fischer R., Noble J. Sandbox 2009 (Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, New Orleans, LA, Aug 4-6, 2009) 31-38, 2009. Type: Proceedings
Much ink has been spilled over the values embedded in and transmitted through video games. Are they too violent? Do they send the right messages regarding how to interact with others? Do they embody gender, ethnic, or national biases? ...
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Oct 9 2009
InspectJ: program monitoring for visualisation using aspectJ
Khaled R., Noble J., Biddle R. Conference in research and practice in information technology (Proceedings of the twenty-sixth Australasian computer science conference, Adelaide, Australia, 359-368, 2003. Type: Proceedings
A program visualization system called InspectJ is presented in this paper, which uses aspect-oriented programming (AOP) for monitoring program execution. InspectJ allows the visualization of Java programs using AspectJ as the AOP syste...
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Aug 21 2003
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