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Haines, Eric
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Ray tracing gems: high-quality and real-time rendering with DXR and other APIs
Haines E., Akenine-Möller T., Apress, New York, NY, 2019. 607 pp. Type: Book (978-1-484244-26-5)
The era of real-time ray tracing has finally arrived. This book’s 32 well-written chapters, organized into seven parts, explain the shared techniques and tricks that make real-time ray tracing possible on current technologies...
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Feb 3 2020
Soft planar shadows using plateaus
Haines E. Journal of Graphics Tools 6(1): 19-27, 2001. Type: Article
Generating perceptually more accurate images has been gaining popularity in computer graphics. However, such accuracy still demands expensive algorithms. As a result, some researchers have concentrated on approximation algorithms. This...
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Jun 6 2002
Real-time rendering
Möller T., Haines E., A. K. Peters, Ltd., Natick, MA, 1999. Type: Book (9781568811017)
What if generic cheap PC hardware could transform, light, and render 15 million triangles a second? Would that make the task of programming a real-time application as easy as writing a Visual Basic macro in Excel?...
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Sep 1 1999
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